import { keyName, base } from 'w3c-keyname';
import { Plugin } from 'prosemirror-state';

const mac = typeof navigator != "undefined" ? /Mac|iP(hone|[oa]d)/.test(navigator.platform) : false;
function normalizeKeyName(name) {
    let parts = name.split(/-(?!$)/), result = parts[parts.length - 1];
    if (result == "Space")
        result = " ";
    let alt, ctrl, shift, meta;
    for (let i = 0; i < parts.length - 1; i++) {
        let mod = parts[i];
        if (/^(cmd|meta|m)$/i.test(mod))
            meta = true;
        else if (/^a(lt)?$/i.test(mod))
            alt = true;
        else if (/^(c|ctrl|control)$/i.test(mod))
            ctrl = true;
        else if (/^s(hift)?$/i.test(mod))
            shift = true;
        else if (/^mod$/i.test(mod)) {
            if (mac)
                meta = true;
            else
                ctrl = true;
        }
        else
            throw new Error("Unrecognized modifier name: " + mod);
    }
    if (alt)
        result = "Alt-" + result;
    if (ctrl)
        result = "Ctrl-" + result;
    if (meta)
        result = "Meta-" + result;
    if (shift)
        result = "Shift-" + result;
    return result;
}
function normalize(map) {
    let copy = Object.create(null);
    for (let prop in map)
        copy[normalizeKeyName(prop)] = map[prop];
    return copy;
}
function modifiers(name, event, shift = true) {
    if (event.altKey)
        name = "Alt-" + name;
    if (event.ctrlKey)
        name = "Ctrl-" + name;
    if (event.metaKey)
        name = "Meta-" + name;
    if (shift && event.shiftKey)
        name = "Shift-" + name;
    return name;
}
/**
Create a keymap plugin for the given set of bindings.

Bindings should map key names to [command](https://prosemirror.net/docs/ref/#commands)-style
functions, which will be called with `(EditorState, dispatch,
EditorView)` arguments, and should return true when they've handled
the key. Note that the view argument isn't part of the command
protocol, but can be used as an escape hatch if a binding needs to
directly interact with the UI.

Key names may be strings like `"Shift-Ctrl-Enter"`—a key
identifier prefixed with zero or more modifiers. Key identifiers
are based on the strings that can appear in
[`KeyEvent.key`](https:developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key).
Use lowercase letters to refer to letter keys (or uppercase letters
if you want shift to be held). You may use `"Space"` as an alias
for the `" "` name.

Modifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or
`a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or
`Meta-`) are recognized. For characters that are created by holding
shift, the `Shift-` prefix is implied, and should not be added
explicitly.

You can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on
other platforms.

You can add multiple keymap plugins to an editor. The order in
which they appear determines their precedence (the ones early in
the array get to dispatch first).
*/
function keymap(bindings) {
    return new Plugin({ props: { handleKeyDown: keydownHandler(bindings) } });
}
/**
Given a set of bindings (using the same format as
[`keymap`](https://prosemirror.net/docs/ref/#keymap.keymap)), return a [keydown
handler](https://prosemirror.net/docs/ref/#view.EditorProps.handleKeyDown) that handles them.
*/
function keydownHandler(bindings) {
    let map = normalize(bindings);
    return function (view, event) {
        let name = keyName(event), baseName, direct = map[modifiers(name, event)];
        if (direct && direct(view.state, view.dispatch, view))
            return true;
        // A character key
        if (name.length == 1 && name != " ") {
            if (event.shiftKey) {
                // In case the name was already modified by shift, try looking
                // it up without its shift modifier
                let noShift = map[modifiers(name, event, false)];
                if (noShift && noShift(view.state, view.dispatch, view))
                    return true;
            }
            if ((event.shiftKey || event.altKey || event.metaKey || name.charCodeAt(0) > 127) &&
                (baseName = base[event.keyCode]) && baseName != name) {
                // Try falling back to the keyCode when there's a modifier
                // active or the character produced isn't ASCII, and our table
                // produces a different name from the the keyCode. See #668,
                // #1060
                let fromCode = map[modifiers(baseName, event)];
                if (fromCode && fromCode(view.state, view.dispatch, view))
                    return true;
            }
        }
        return false;
    };
}

export { keydownHandler, keymap };