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This is the main API for the (web) version of the Storybook Preview.
The preview's job is:
Read and update the URL (via the URL Store)
Listen to instructions on the channel and emit events as things occur.
Render the current selection to the web view in either story or docs mode.
The story store is designed to load stories 'on demand', and will operate in this fashion if the storyStoreV7 feature is enabled.
However, for back-compat reasons, in v6 mode, we need to load all stories, synchronously on bootup, emitting the SET_STORIES event.
In V7 mode we do not emit that event, instead preferring the STORY_PREPARED event, with the data for the single story being rendered.
The preview is initialized in two ways.
importFn - is an async import() function
getProjectAnnotations - is a simple function that evaluations preview.js and addon config files and combines them. If it errors, the Preview will show the error.
No getStoryIndex function is passed, instead the preview creates a StoryIndexClient that pulls stories.json from node and watches the event stream for invalidation events.
importFn - is a simulated import() function, that is synchronous, see client-api for details.getProjectAnnotations - also evaluates preview.js et al, but watches for calls to setStories, and passes them to the ClientApigetStoryIndex is a local function (that must be called after getProjectAnnotations) that gets the list of stories added.See client-api for more details on this process.
The Preview is split into three parts responsible for state management:
PreviewWeb - which story is rendered, receives events and (maybe) changes/re-renders storiesStoryRender - (imports +) prepares the story, renders it through the various phasesDocsRender - if a story renders in docs mode, it is "transformed" into a DocsRender once we know.A rendering story goes through these phases:
preparing - (maybe async) import the story file and prepare the story function.loading - async loaders are runningrendering - the renderToDOM function for the framework is runningplaying - the play function is runningcompleted - the story is done.It also has two error states:
aborted - the story was stopped midway (see below)errored - there was an error thrown somewhere along the way.A story may re-render due to various events, which can have implications if the story is not in the completed phase:
UPDATE_STORY_ARGS / UPDATE_GLOBALS -- change of inputsFORCE_RE_RENDER - re-render unchangedIf these events happen during a render:
preparing or loading, leave thing unchanged and let the new args/globals be picked up by the render phaseotherwise, use the result of the previous loaders run, and simply re-render over the top
FORCE_REMOUNT - remount (or equivalent) the component and re-render.
If this happens during a render, treat loading similarly, but:
rendering, start a new render and abort the previous render immediately afterwardsplaying, attempt to abort the previous play function, and start a new render.Also the SET_CURRENT_STORY event may change the current story. We need to check:
storyId changedviewMode changedIf the previous story is still preparing, we cannot know if the implementation changed, so we
abort the preparing immediately, and let the new story take over.
Otherwise, if all of the above are the same, we do nothing.
If they are different, and the old story is not completed, we try to abort it immediately. If that fails (e.g. the play function doesn't respond to the abort event), then we reload the window.