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- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (global = global || self, factory(global.immer = {}));
- }(this, (function (exports) { 'use strict';
- var _ref;
- // Should be no imports here!
- // Some things that should be evaluated before all else...
- // We only want to know if non-polyfilled symbols are available
- var hasSymbol = typeof Symbol !== "undefined" && typeof
- /*#__PURE__*/
- Symbol("x") === "symbol";
- var hasMap = typeof Map !== "undefined";
- var hasSet = typeof Set !== "undefined";
- var hasProxies = typeof Proxy !== "undefined" && typeof Proxy.revocable !== "undefined" && typeof Reflect !== "undefined";
- /**
- * The sentinel value returned by producers to replace the draft with undefined.
- */
- var NOTHING = hasSymbol ?
- /*#__PURE__*/
- Symbol.for("immer-nothing") : (_ref = {}, _ref["immer-nothing"] = true, _ref);
- /**
- * To let Immer treat your class instances as plain immutable objects
- * (albeit with a custom prototype), you must define either an instance property
- * or a static property on each of your custom classes.
- *
- * Otherwise, your class instance will never be drafted, which means it won't be
- * safe to mutate in a produce callback.
- */
- var DRAFTABLE = hasSymbol ?
- /*#__PURE__*/
- Symbol.for("immer-draftable") : "__$immer_draftable";
- var DRAFT_STATE = hasSymbol ?
- /*#__PURE__*/
- Symbol.for("immer-state") : "__$immer_state"; // Even a polyfilled Symbol might provide Symbol.iterator
- var iteratorSymbol = typeof Symbol != "undefined" && Symbol.iterator || "@@iterator";
- var errors = {
- 0: "Illegal state",
- 1: "Immer drafts cannot have computed properties",
- 2: "This object has been frozen and should not be mutated",
- 3: function _(data) {
- return "Cannot use a proxy that has been revoked. Did you pass an object from inside an immer function to an async process? " + data;
- },
- 4: "An immer producer returned a new value *and* modified its draft. Either return a new value *or* modify the draft.",
- 5: "Immer forbids circular references",
- 6: "The first or second argument to `produce` must be a function",
- 7: "The third argument to `produce` must be a function or undefined",
- 8: "First argument to `createDraft` must be a plain object, an array, or an immerable object",
- 9: "First argument to `finishDraft` must be a draft returned by `createDraft`",
- 10: "The given draft is already finalized",
- 11: "Object.defineProperty() cannot be used on an Immer draft",
- 12: "Object.setPrototypeOf() cannot be used on an Immer draft",
- 13: "Immer only supports deleting array indices",
- 14: "Immer only supports setting array indices and the 'length' property",
- 15: function _(path) {
- return "Cannot apply patch, path doesn't resolve: " + path;
- },
- 16: 'Sets cannot have "replace" patches.',
- 17: function _(op) {
- return "Unsupported patch operation: " + op;
- },
- 18: function _(plugin) {
- return "The plugin for '" + plugin + "' has not been loaded into Immer. To enable the plugin, import and call `enable" + plugin + "()` when initializing your application.";
- },
- 20: "Cannot use proxies if Proxy, Proxy.revocable or Reflect are not available",
- 21: function _(thing) {
- return "produce can only be called on things that are draftable: plain objects, arrays, Map, Set or classes that are marked with '[immerable]: true'. Got '" + thing + "'";
- },
- 22: function _(thing) {
- return "'current' expects a draft, got: " + thing;
- },
- 23: function _(thing) {
- return "'original' expects a draft, got: " + thing;
- },
- 24: "Patching reserved attributes like __proto__, prototype and constructor is not allowed"
- };
- function die(error) {
- for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
- args[_key - 1] = arguments[_key];
- }
- {
- var e = errors[error];
- var msg = !e ? "unknown error nr: " + error : typeof e === "function" ? e.apply(null, args) : e;
- throw new Error("[Immer] " + msg);
- }
- }
- /** Returns true if the given value is an Immer draft */
- /*#__PURE__*/
- function isDraft(value) {
- return !!value && !!value[DRAFT_STATE];
- }
- /** Returns true if the given value can be drafted by Immer */
- /*#__PURE__*/
- function isDraftable(value) {
- var _value$constructor;
- if (!value) return false;
- return isPlainObject(value) || Array.isArray(value) || !!value[DRAFTABLE] || !!((_value$constructor = value.constructor) === null || _value$constructor === void 0 ? void 0 : _value$constructor[DRAFTABLE]) || isMap(value) || isSet(value);
- }
- var objectCtorString =
- /*#__PURE__*/
- Object.prototype.constructor.toString();
- /*#__PURE__*/
- function isPlainObject(value) {
- if (!value || typeof value !== "object") return false;
- var proto = Object.getPrototypeOf(value);
- if (proto === null) {
- return true;
- }
- var Ctor = Object.hasOwnProperty.call(proto, "constructor") && proto.constructor;
- if (Ctor === Object) return true;
- return typeof Ctor == "function" && Function.toString.call(Ctor) === objectCtorString;
- }
- function original(value) {
- if (!isDraft(value)) die(23, value);
- return value[DRAFT_STATE].base_;
- }
- /*#__PURE__*/
- var ownKeys = typeof Reflect !== "undefined" && Reflect.ownKeys ? Reflect.ownKeys : typeof Object.getOwnPropertySymbols !== "undefined" ? function (obj) {
- return Object.getOwnPropertyNames(obj).concat(Object.getOwnPropertySymbols(obj));
- } :
- /* istanbul ignore next */
- Object.getOwnPropertyNames;
- var getOwnPropertyDescriptors = Object.getOwnPropertyDescriptors || function getOwnPropertyDescriptors(target) {
- // Polyfill needed for Hermes and IE, see https://github.com/facebook/hermes/issues/274
- var res = {};
- ownKeys(target).forEach(function (key) {
- res[key] = Object.getOwnPropertyDescriptor(target, key);
- });
- return res;
- };
- function each(obj, iter, enumerableOnly) {
- if (enumerableOnly === void 0) {
- enumerableOnly = false;
- }
- if (getArchtype(obj) === 0
- /* Object */
- ) {
- (enumerableOnly ? Object.keys : ownKeys)(obj).forEach(function (key) {
- if (!enumerableOnly || typeof key !== "symbol") iter(key, obj[key], obj);
- });
- } else {
- obj.forEach(function (entry, index) {
- return iter(index, entry, obj);
- });
- }
- }
- /*#__PURE__*/
- function getArchtype(thing) {
- /* istanbul ignore next */
- var state = thing[DRAFT_STATE];
- return state ? state.type_ > 3 ? state.type_ - 4 // cause Object and Array map back from 4 and 5
- : state.type_ // others are the same
- : Array.isArray(thing) ? 1
- /* Array */
- : isMap(thing) ? 2
- /* Map */
- : isSet(thing) ? 3
- /* Set */
- : 0
- /* Object */
- ;
- }
- /*#__PURE__*/
- function has(thing, prop) {
- return getArchtype(thing) === 2
- /* Map */
- ? thing.has(prop) : Object.prototype.hasOwnProperty.call(thing, prop);
- }
- /*#__PURE__*/
- function get(thing, prop) {
- // @ts-ignore
- return getArchtype(thing) === 2
- /* Map */
- ? thing.get(prop) : thing[prop];
- }
- /*#__PURE__*/
- function set(thing, propOrOldValue, value) {
- var t = getArchtype(thing);
- if (t === 2
- /* Map */
- ) thing.set(propOrOldValue, value);else if (t === 3
- /* Set */
- ) {
- thing.add(value);
- } else thing[propOrOldValue] = value;
- }
- /*#__PURE__*/
- function is(x, y) {
- // From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js
- if (x === y) {
- return x !== 0 || 1 / x === 1 / y;
- } else {
- return x !== x && y !== y;
- }
- }
- /*#__PURE__*/
- function isMap(target) {
- return hasMap && target instanceof Map;
- }
- /*#__PURE__*/
- function isSet(target) {
- return hasSet && target instanceof Set;
- }
- /*#__PURE__*/
- function latest(state) {
- return state.copy_ || state.base_;
- }
- /*#__PURE__*/
- function shallowCopy(base) {
- if (Array.isArray(base)) return Array.prototype.slice.call(base);
- var descriptors = getOwnPropertyDescriptors(base);
- delete descriptors[DRAFT_STATE];
- var keys = ownKeys(descriptors);
- for (var i = 0; i < keys.length; i++) {
- var key = keys[i];
- var desc = descriptors[key];
- if (desc.writable === false) {
- desc.writable = true;
- desc.configurable = true;
- } // like object.assign, we will read any _own_, get/set accessors. This helps in dealing
- // with libraries that trap values, like mobx or vue
- // unlike object.assign, non-enumerables will be copied as well
- if (desc.get || desc.set) descriptors[key] = {
- configurable: true,
- writable: true,
- enumerable: desc.enumerable,
- value: base[key]
- };
- }
- return Object.create(Object.getPrototypeOf(base), descriptors);
- }
- function freeze(obj, deep) {
- if (deep === void 0) {
- deep = false;
- }
- if (isFrozen(obj) || isDraft(obj) || !isDraftable(obj)) return obj;
- if (getArchtype(obj) > 1
- /* Map or Set */
- ) {
- obj.set = obj.add = obj.clear = obj.delete = dontMutateFrozenCollections;
- }
- Object.freeze(obj);
- if (deep) each(obj, function (key, value) {
- return freeze(value, true);
- }, true);
- return obj;
- }
- function dontMutateFrozenCollections() {
- die(2);
- }
- function isFrozen(obj) {
- if (obj == null || typeof obj !== "object") return true; // See #600, IE dies on non-objects in Object.isFrozen
- return Object.isFrozen(obj);
- }
- /** Plugin utilities */
- var plugins = {};
- function getPlugin(pluginKey) {
- var plugin = plugins[pluginKey];
- if (!plugin) {
- die(18, pluginKey);
- } // @ts-ignore
- return plugin;
- }
- function loadPlugin(pluginKey, implementation) {
- if (!plugins[pluginKey]) plugins[pluginKey] = implementation;
- }
- var currentScope;
- function getCurrentScope() {
- if ( !currentScope) die(0);
- return currentScope;
- }
- function createScope(parent_, immer_) {
- return {
- drafts_: [],
- parent_: parent_,
- immer_: immer_,
- // Whenever the modified draft contains a draft from another scope, we
- // need to prevent auto-freezing so the unowned draft can be finalized.
- canAutoFreeze_: true,
- unfinalizedDrafts_: 0
- };
- }
- function usePatchesInScope(scope, patchListener) {
- if (patchListener) {
- getPlugin("Patches"); // assert we have the plugin
- scope.patches_ = [];
- scope.inversePatches_ = [];
- scope.patchListener_ = patchListener;
- }
- }
- function revokeScope(scope) {
- leaveScope(scope);
- scope.drafts_.forEach(revokeDraft); // @ts-ignore
- scope.drafts_ = null;
- }
- function leaveScope(scope) {
- if (scope === currentScope) {
- currentScope = scope.parent_;
- }
- }
- function enterScope(immer) {
- return currentScope = createScope(currentScope, immer);
- }
- function revokeDraft(draft) {
- var state = draft[DRAFT_STATE];
- if (state.type_ === 0
- /* ProxyObject */
- || state.type_ === 1
- /* ProxyArray */
- ) state.revoke_();else state.revoked_ = true;
- }
- function processResult(result, scope) {
- scope.unfinalizedDrafts_ = scope.drafts_.length;
- var baseDraft = scope.drafts_[0];
- var isReplaced = result !== undefined && result !== baseDraft;
- if (!scope.immer_.useProxies_) getPlugin("ES5").willFinalizeES5_(scope, result, isReplaced);
- if (isReplaced) {
- if (baseDraft[DRAFT_STATE].modified_) {
- revokeScope(scope);
- die(4);
- }
- if (isDraftable(result)) {
- // Finalize the result in case it contains (or is) a subset of the draft.
- result = finalize(scope, result);
- if (!scope.parent_) maybeFreeze(scope, result);
- }
- if (scope.patches_) {
- getPlugin("Patches").generateReplacementPatches_(baseDraft[DRAFT_STATE].base_, result, scope.patches_, scope.inversePatches_);
- }
- } else {
- // Finalize the base draft.
- result = finalize(scope, baseDraft, []);
- }
- revokeScope(scope);
- if (scope.patches_) {
- scope.patchListener_(scope.patches_, scope.inversePatches_);
- }
- return result !== NOTHING ? result : undefined;
- }
- function finalize(rootScope, value, path) {
- // Don't recurse in tho recursive data structures
- if (isFrozen(value)) return value;
- var state = value[DRAFT_STATE]; // A plain object, might need freezing, might contain drafts
- if (!state) {
- each(value, function (key, childValue) {
- return finalizeProperty(rootScope, state, value, key, childValue, path);
- }, true // See #590, don't recurse into non-enumerable of non drafted objects
- );
- return value;
- } // Never finalize drafts owned by another scope.
- if (state.scope_ !== rootScope) return value; // Unmodified draft, return the (frozen) original
- if (!state.modified_) {
- maybeFreeze(rootScope, state.base_, true);
- return state.base_;
- } // Not finalized yet, let's do that now
- if (!state.finalized_) {
- state.finalized_ = true;
- state.scope_.unfinalizedDrafts_--;
- var result = // For ES5, create a good copy from the draft first, with added keys and without deleted keys.
- state.type_ === 4
- /* ES5Object */
- || state.type_ === 5
- /* ES5Array */
- ? state.copy_ = shallowCopy(state.draft_) : state.copy_; // Finalize all children of the copy
- // For sets we clone before iterating, otherwise we can get in endless loop due to modifying during iteration, see #628
- // To preserve insertion order in all cases we then clear the set
- // And we let finalizeProperty know it needs to re-add non-draft children back to the target
- var resultEach = result;
- var isSet = false;
- if (state.type_ === 3
- /* Set */
- ) {
- resultEach = new Set(result);
- result.clear();
- isSet = true;
- }
- each(resultEach, function (key, childValue) {
- return finalizeProperty(rootScope, state, result, key, childValue, path, isSet);
- }); // everything inside is frozen, we can freeze here
- maybeFreeze(rootScope, result, false); // first time finalizing, let's create those patches
- if (path && rootScope.patches_) {
- getPlugin("Patches").generatePatches_(state, path, rootScope.patches_, rootScope.inversePatches_);
- }
- }
- return state.copy_;
- }
- function finalizeProperty(rootScope, parentState, targetObject, prop, childValue, rootPath, targetIsSet) {
- if ( childValue === targetObject) die(5);
- if (isDraft(childValue)) {
- var path = rootPath && parentState && parentState.type_ !== 3
- /* Set */
- && // Set objects are atomic since they have no keys.
- !has(parentState.assigned_, prop) // Skip deep patches for assigned keys.
- ? rootPath.concat(prop) : undefined; // Drafts owned by `scope` are finalized here.
- var res = finalize(rootScope, childValue, path);
- set(targetObject, prop, res); // Drafts from another scope must prevented to be frozen
- // if we got a draft back from finalize, we're in a nested produce and shouldn't freeze
- if (isDraft(res)) {
- rootScope.canAutoFreeze_ = false;
- } else return;
- } else if (targetIsSet) {
- targetObject.add(childValue);
- } // Search new objects for unfinalized drafts. Frozen objects should never contain drafts.
- if (isDraftable(childValue) && !isFrozen(childValue)) {
- if (!rootScope.immer_.autoFreeze_ && rootScope.unfinalizedDrafts_ < 1) {
- // optimization: if an object is not a draft, and we don't have to
- // deepfreeze everything, and we are sure that no drafts are left in the remaining object
- // cause we saw and finalized all drafts already; we can stop visiting the rest of the tree.
- // This benefits especially adding large data tree's without further processing.
- // See add-data.js perf test
- return;
- }
- finalize(rootScope, childValue); // immer deep freezes plain objects, so if there is no parent state, we freeze as well
- if (!parentState || !parentState.scope_.parent_) maybeFreeze(rootScope, childValue);
- }
- }
- function maybeFreeze(scope, value, deep) {
- if (deep === void 0) {
- deep = false;
- }
- // we never freeze for a non-root scope; as it would prevent pruning for drafts inside wrapping objects
- if (!scope.parent_ && scope.immer_.autoFreeze_ && scope.canAutoFreeze_) {
- freeze(value, deep);
- }
- }
- /**
- * Returns a new draft of the `base` object.
- *
- * The second argument is the parent draft-state (used internally).
- */
- function createProxyProxy(base, parent) {
- var isArray = Array.isArray(base);
- var state = {
- type_: isArray ? 1
- /* ProxyArray */
- : 0
- /* ProxyObject */
- ,
- // Track which produce call this is associated with.
- scope_: parent ? parent.scope_ : getCurrentScope(),
- // True for both shallow and deep changes.
- modified_: false,
- // Used during finalization.
- finalized_: false,
- // Track which properties have been assigned (true) or deleted (false).
- assigned_: {},
- // The parent draft state.
- parent_: parent,
- // The base state.
- base_: base,
- // The base proxy.
- draft_: null,
- // The base copy with any updated values.
- copy_: null,
- // Called by the `produce` function.
- revoke_: null,
- isManual_: false
- }; // the traps must target something, a bit like the 'real' base.
- // but also, we need to be able to determine from the target what the relevant state is
- // (to avoid creating traps per instance to capture the state in closure,
- // and to avoid creating weird hidden properties as well)
- // So the trick is to use 'state' as the actual 'target'! (and make sure we intercept everything)
- // Note that in the case of an array, we put the state in an array to have better Reflect defaults ootb
- var target = state;
- var traps = objectTraps;
- if (isArray) {
- target = [state];
- traps = arrayTraps;
- }
- var _Proxy$revocable = Proxy.revocable(target, traps),
- revoke = _Proxy$revocable.revoke,
- proxy = _Proxy$revocable.proxy;
- state.draft_ = proxy;
- state.revoke_ = revoke;
- return proxy;
- }
- /**
- * Object drafts
- */
- var objectTraps = {
- get: function get(state, prop) {
- if (prop === DRAFT_STATE) return state;
- var source = latest(state);
- if (!has(source, prop)) {
- // non-existing or non-own property...
- return readPropFromProto(state, source, prop);
- }
- var value = source[prop];
- if (state.finalized_ || !isDraftable(value)) {
- return value;
- } // Check for existing draft in modified state.
- // Assigned values are never drafted. This catches any drafts we created, too.
- if (value === peek(state.base_, prop)) {
- prepareCopy(state);
- return state.copy_[prop] = createProxy(state.scope_.immer_, value, state);
- }
- return value;
- },
- has: function has(state, prop) {
- return prop in latest(state);
- },
- ownKeys: function ownKeys(state) {
- return Reflect.ownKeys(latest(state));
- },
- set: function set(state, prop
- /* strictly not, but helps TS */
- , value) {
- var desc = getDescriptorFromProto(latest(state), prop);
- if (desc === null || desc === void 0 ? void 0 : desc.set) {
- // special case: if this write is captured by a setter, we have
- // to trigger it with the correct context
- desc.set.call(state.draft_, value);
- return true;
- }
- if (!state.modified_) {
- // the last check is because we need to be able to distinguish setting a non-existing to undefined (which is a change)
- // from setting an existing property with value undefined to undefined (which is not a change)
- var current = peek(latest(state), prop); // special case, if we assigning the original value to a draft, we can ignore the assignment
- var currentState = current === null || current === void 0 ? void 0 : current[DRAFT_STATE];
- if (currentState && currentState.base_ === value) {
- state.copy_[prop] = value;
- state.assigned_[prop] = false;
- return true;
- }
- if (is(value, current) && (value !== undefined || has(state.base_, prop))) return true;
- prepareCopy(state);
- markChanged(state);
- }
- if (state.copy_[prop] === value && ( // special case: handle new props with value 'undefined'
- value !== undefined || prop in state.copy_) || // special case: NaN
- Number.isNaN(value) && Number.isNaN(state.copy_[prop])) return true; // @ts-ignore
- state.copy_[prop] = value;
- state.assigned_[prop] = true;
- return true;
- },
- deleteProperty: function deleteProperty(state, prop) {
- // The `undefined` check is a fast path for pre-existing keys.
- if (peek(state.base_, prop) !== undefined || prop in state.base_) {
- state.assigned_[prop] = false;
- prepareCopy(state);
- markChanged(state);
- } else {
- // if an originally not assigned property was deleted
- delete state.assigned_[prop];
- } // @ts-ignore
- if (state.copy_) delete state.copy_[prop];
- return true;
- },
- // Note: We never coerce `desc.value` into an Immer draft, because we can't make
- // the same guarantee in ES5 mode.
- getOwnPropertyDescriptor: function getOwnPropertyDescriptor(state, prop) {
- var owner = latest(state);
- var desc = Reflect.getOwnPropertyDescriptor(owner, prop);
- if (!desc) return desc;
- return {
- writable: true,
- configurable: state.type_ !== 1
- /* ProxyArray */
- || prop !== "length",
- enumerable: desc.enumerable,
- value: owner[prop]
- };
- },
- defineProperty: function defineProperty() {
- die(11);
- },
- getPrototypeOf: function getPrototypeOf(state) {
- return Object.getPrototypeOf(state.base_);
- },
- setPrototypeOf: function setPrototypeOf() {
- die(12);
- }
- };
- /**
- * Array drafts
- */
- var arrayTraps = {};
- each(objectTraps, function (key, fn) {
- // @ts-ignore
- arrayTraps[key] = function () {
- arguments[0] = arguments[0][0];
- return fn.apply(this, arguments);
- };
- });
- arrayTraps.deleteProperty = function (state, prop) {
- if ( isNaN(parseInt(prop))) die(13); // @ts-ignore
- return arrayTraps.set.call(this, state, prop, undefined);
- };
- arrayTraps.set = function (state, prop, value) {
- if ( prop !== "length" && isNaN(parseInt(prop))) die(14);
- return objectTraps.set.call(this, state[0], prop, value, state[0]);
- }; // Access a property without creating an Immer draft.
- function peek(draft, prop) {
- var state = draft[DRAFT_STATE];
- var source = state ? latest(state) : draft;
- return source[prop];
- }
- function readPropFromProto(state, source, prop) {
- var _desc$get;
- var desc = getDescriptorFromProto(source, prop);
- return desc ? "value" in desc ? desc.value : // This is a very special case, if the prop is a getter defined by the
- // prototype, we should invoke it with the draft as context!
- (_desc$get = desc.get) === null || _desc$get === void 0 ? void 0 : _desc$get.call(state.draft_) : undefined;
- }
- function getDescriptorFromProto(source, prop) {
- // 'in' checks proto!
- if (!(prop in source)) return undefined;
- var proto = Object.getPrototypeOf(source);
- while (proto) {
- var desc = Object.getOwnPropertyDescriptor(proto, prop);
- if (desc) return desc;
- proto = Object.getPrototypeOf(proto);
- }
- return undefined;
- }
- function markChanged(state) {
- if (!state.modified_) {
- state.modified_ = true;
- if (state.parent_) {
- markChanged(state.parent_);
- }
- }
- }
- function prepareCopy(state) {
- if (!state.copy_) {
- state.copy_ = shallowCopy(state.base_);
- }
- }
- var Immer =
- /*#__PURE__*/
- function () {
- function Immer(config) {
- var _this = this;
- this.useProxies_ = hasProxies;
- this.autoFreeze_ = true;
- /**
- * The `produce` function takes a value and a "recipe function" (whose
- * return value often depends on the base state). The recipe function is
- * free to mutate its first argument however it wants. All mutations are
- * only ever applied to a __copy__ of the base state.
- *
- * Pass only a function to create a "curried producer" which relieves you
- * from passing the recipe function every time.
- *
- * Only plain objects and arrays are made mutable. All other objects are
- * considered uncopyable.
- *
- * Note: This function is __bound__ to its `Immer` instance.
- *
- * @param {any} base - the initial state
- * @param {Function} recipe - function that receives a proxy of the base state as first argument and which can be freely modified
- * @param {Function} patchListener - optional function that will be called with all the patches produced here
- * @returns {any} a new state, or the initial state if nothing was modified
- */
- this.produce = function (base, recipe, patchListener) {
- // curried invocation
- if (typeof base === "function" && typeof recipe !== "function") {
- var defaultBase = recipe;
- recipe = base;
- var self = _this;
- return function curriedProduce(base) {
- var _this2 = this;
- if (base === void 0) {
- base = defaultBase;
- }
- for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
- args[_key - 1] = arguments[_key];
- }
- return self.produce(base, function (draft) {
- var _recipe;
- return (_recipe = recipe).call.apply(_recipe, [_this2, draft].concat(args));
- }); // prettier-ignore
- };
- }
- if (typeof recipe !== "function") die(6);
- if (patchListener !== undefined && typeof patchListener !== "function") die(7);
- var result; // Only plain objects, arrays, and "immerable classes" are drafted.
- if (isDraftable(base)) {
- var scope = enterScope(_this);
- var proxy = createProxy(_this, base, undefined);
- var hasError = true;
- try {
- result = recipe(proxy);
- hasError = false;
- } finally {
- // finally instead of catch + rethrow better preserves original stack
- if (hasError) revokeScope(scope);else leaveScope(scope);
- }
- if (typeof Promise !== "undefined" && result instanceof Promise) {
- return result.then(function (result) {
- usePatchesInScope(scope, patchListener);
- return processResult(result, scope);
- }, function (error) {
- revokeScope(scope);
- throw error;
- });
- }
- usePatchesInScope(scope, patchListener);
- return processResult(result, scope);
- } else if (!base || typeof base !== "object") {
- result = recipe(base);
- if (result === undefined) result = base;
- if (result === NOTHING) result = undefined;
- if (_this.autoFreeze_) freeze(result, true);
- if (patchListener) {
- var p = [];
- var ip = [];
- getPlugin("Patches").generateReplacementPatches_(base, result, p, ip);
- patchListener(p, ip);
- }
- return result;
- } else die(21, base);
- };
- this.produceWithPatches = function (base, recipe) {
- // curried invocation
- if (typeof base === "function") {
- return function (state) {
- for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
- args[_key2 - 1] = arguments[_key2];
- }
- return _this.produceWithPatches(state, function (draft) {
- return base.apply(void 0, [draft].concat(args));
- });
- };
- }
- var patches, inversePatches;
- var result = _this.produce(base, recipe, function (p, ip) {
- patches = p;
- inversePatches = ip;
- });
- if (typeof Promise !== "undefined" && result instanceof Promise) {
- return result.then(function (nextState) {
- return [nextState, patches, inversePatches];
- });
- }
- return [result, patches, inversePatches];
- };
- if (typeof (config === null || config === void 0 ? void 0 : config.useProxies) === "boolean") this.setUseProxies(config.useProxies);
- if (typeof (config === null || config === void 0 ? void 0 : config.autoFreeze) === "boolean") this.setAutoFreeze(config.autoFreeze);
- }
- var _proto = Immer.prototype;
- _proto.createDraft = function createDraft(base) {
- if (!isDraftable(base)) die(8);
- if (isDraft(base)) base = current(base);
- var scope = enterScope(this);
- var proxy = createProxy(this, base, undefined);
- proxy[DRAFT_STATE].isManual_ = true;
- leaveScope(scope);
- return proxy;
- };
- _proto.finishDraft = function finishDraft(draft, patchListener) {
- var state = draft && draft[DRAFT_STATE];
- {
- if (!state || !state.isManual_) die(9);
- if (state.finalized_) die(10);
- }
- var scope = state.scope_;
- usePatchesInScope(scope, patchListener);
- return processResult(undefined, scope);
- }
- /**
- * Pass true to automatically freeze all copies created by Immer.
- *
- * By default, auto-freezing is enabled.
- */
- ;
- _proto.setAutoFreeze = function setAutoFreeze(value) {
- this.autoFreeze_ = value;
- }
- /**
- * Pass true to use the ES2015 `Proxy` class when creating drafts, which is
- * always faster than using ES5 proxies.
- *
- * By default, feature detection is used, so calling this is rarely necessary.
- */
- ;
- _proto.setUseProxies = function setUseProxies(value) {
- if (value && !hasProxies) {
- die(20);
- }
- this.useProxies_ = value;
- };
- _proto.applyPatches = function applyPatches(base, patches) {
- // If a patch replaces the entire state, take that replacement as base
- // before applying patches
- var i;
- for (i = patches.length - 1; i >= 0; i--) {
- var patch = patches[i];
- if (patch.path.length === 0 && patch.op === "replace") {
- base = patch.value;
- break;
- }
- } // If there was a patch that replaced the entire state, start from the
- // patch after that.
- if (i > -1) {
- patches = patches.slice(i + 1);
- }
- var applyPatchesImpl = getPlugin("Patches").applyPatches_;
- if (isDraft(base)) {
- // N.B: never hits if some patch a replacement, patches are never drafts
- return applyPatchesImpl(base, patches);
- } // Otherwise, produce a copy of the base state.
- return this.produce(base, function (draft) {
- return applyPatchesImpl(draft, patches);
- });
- };
- return Immer;
- }();
- function createProxy(immer, value, parent) {
- // precondition: createProxy should be guarded by isDraftable, so we know we can safely draft
- var draft = isMap(value) ? getPlugin("MapSet").proxyMap_(value, parent) : isSet(value) ? getPlugin("MapSet").proxySet_(value, parent) : immer.useProxies_ ? createProxyProxy(value, parent) : getPlugin("ES5").createES5Proxy_(value, parent);
- var scope = parent ? parent.scope_ : getCurrentScope();
- scope.drafts_.push(draft);
- return draft;
- }
- function current(value) {
- if (!isDraft(value)) die(22, value);
- return currentImpl(value);
- }
- function currentImpl(value) {
- if (!isDraftable(value)) return value;
- var state = value[DRAFT_STATE];
- var copy;
- var archType = getArchtype(value);
- if (state) {
- if (!state.modified_ && (state.type_ < 4 || !getPlugin("ES5").hasChanges_(state))) return state.base_; // Optimization: avoid generating new drafts during copying
- state.finalized_ = true;
- copy = copyHelper(value, archType);
- state.finalized_ = false;
- } else {
- copy = copyHelper(value, archType);
- }
- each(copy, function (key, childValue) {
- if (state && get(state.base_, key) === childValue) return; // no need to copy or search in something that didn't change
- set(copy, key, currentImpl(childValue));
- }); // In the future, we might consider freezing here, based on the current settings
- return archType === 3
- /* Set */
- ? new Set(copy) : copy;
- }
- function copyHelper(value, archType) {
- // creates a shallow copy, even if it is a map or set
- switch (archType) {
- case 2
- /* Map */
- :
- return new Map(value);
- case 3
- /* Set */
- :
- // Set will be cloned as array temporarily, so that we can replace individual items
- return Array.from(value);
- }
- return shallowCopy(value);
- }
- function enableES5() {
- function willFinalizeES5_(scope, result, isReplaced) {
- if (!isReplaced) {
- if (scope.patches_) {
- markChangesRecursively(scope.drafts_[0]);
- } // This is faster when we don't care about which attributes changed.
- markChangesSweep(scope.drafts_);
- } // When a child draft is returned, look for changes.
- else if (isDraft(result) && result[DRAFT_STATE].scope_ === scope) {
- markChangesSweep(scope.drafts_);
- }
- }
- function createES5Draft(isArray, base) {
- if (isArray) {
- var draft = new Array(base.length);
- for (var i = 0; i < base.length; i++) {
- Object.defineProperty(draft, "" + i, proxyProperty(i, true));
- }
- return draft;
- } else {
- var _descriptors = getOwnPropertyDescriptors(base);
- delete _descriptors[DRAFT_STATE];
- var keys = ownKeys(_descriptors);
- for (var _i = 0; _i < keys.length; _i++) {
- var key = keys[_i];
- _descriptors[key] = proxyProperty(key, isArray || !!_descriptors[key].enumerable);
- }
- return Object.create(Object.getPrototypeOf(base), _descriptors);
- }
- }
- function createES5Proxy_(base, parent) {
- var isArray = Array.isArray(base);
- var draft = createES5Draft(isArray, base);
- var state = {
- type_: isArray ? 5
- /* ES5Array */
- : 4
- /* ES5Object */
- ,
- scope_: parent ? parent.scope_ : getCurrentScope(),
- modified_: false,
- finalized_: false,
- assigned_: {},
- parent_: parent,
- // base is the object we are drafting
- base_: base,
- // draft is the draft object itself, that traps all reads and reads from either the base (if unmodified) or copy (if modified)
- draft_: draft,
- copy_: null,
- revoked_: false,
- isManual_: false
- };
- Object.defineProperty(draft, DRAFT_STATE, {
- value: state,
- // enumerable: false <- the default
- writable: true
- });
- return draft;
- } // property descriptors are recycled to make sure we don't create a get and set closure per property,
- // but share them all instead
- var descriptors = {};
- function proxyProperty(prop, enumerable) {
- var desc = descriptors[prop];
- if (desc) {
- desc.enumerable = enumerable;
- } else {
- descriptors[prop] = desc = {
- configurable: true,
- enumerable: enumerable,
- get: function get() {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state); // @ts-ignore
- return objectTraps.get(state, prop);
- },
- set: function set(value) {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state); // @ts-ignore
- objectTraps.set(state, prop, value);
- }
- };
- }
- return desc;
- } // This looks expensive, but only proxies are visited, and only objects without known changes are scanned.
- function markChangesSweep(drafts) {
- // The natural order of drafts in the `scope` array is based on when they
- // were accessed. By processing drafts in reverse natural order, we have a
- // better chance of processing leaf nodes first. When a leaf node is known to
- // have changed, we can avoid any traversal of its ancestor nodes.
- for (var i = drafts.length - 1; i >= 0; i--) {
- var state = drafts[i][DRAFT_STATE];
- if (!state.modified_) {
- switch (state.type_) {
- case 5
- /* ES5Array */
- :
- if (hasArrayChanges(state)) markChanged(state);
- break;
- case 4
- /* ES5Object */
- :
- if (hasObjectChanges(state)) markChanged(state);
- break;
- }
- }
- }
- }
- function markChangesRecursively(object) {
- if (!object || typeof object !== "object") return;
- var state = object[DRAFT_STATE];
- if (!state) return;
- var base_ = state.base_,
- draft_ = state.draft_,
- assigned_ = state.assigned_,
- type_ = state.type_;
- if (type_ === 4
- /* ES5Object */
- ) {
- // Look for added keys.
- // probably there is a faster way to detect changes, as sweep + recurse seems to do some
- // unnecessary work.
- // also: probably we can store the information we detect here, to speed up tree finalization!
- each(draft_, function (key) {
- if (key === DRAFT_STATE) return; // The `undefined` check is a fast path for pre-existing keys.
- if (base_[key] === undefined && !has(base_, key)) {
- assigned_[key] = true;
- markChanged(state);
- } else if (!assigned_[key]) {
- // Only untouched properties trigger recursion.
- markChangesRecursively(draft_[key]);
- }
- }); // Look for removed keys.
- each(base_, function (key) {
- // The `undefined` check is a fast path for pre-existing keys.
- if (draft_[key] === undefined && !has(draft_, key)) {
- assigned_[key] = false;
- markChanged(state);
- }
- });
- } else if (type_ === 5
- /* ES5Array */
- ) {
- if (hasArrayChanges(state)) {
- markChanged(state);
- assigned_.length = true;
- }
- if (draft_.length < base_.length) {
- for (var i = draft_.length; i < base_.length; i++) {
- assigned_[i] = false;
- }
- } else {
- for (var _i2 = base_.length; _i2 < draft_.length; _i2++) {
- assigned_[_i2] = true;
- }
- } // Minimum count is enough, the other parts has been processed.
- var min = Math.min(draft_.length, base_.length);
- for (var _i3 = 0; _i3 < min; _i3++) {
- // Only untouched indices trigger recursion.
- if (!draft_.hasOwnProperty(_i3)) {
- assigned_[_i3] = true;
- }
- if (assigned_[_i3] === undefined) markChangesRecursively(draft_[_i3]);
- }
- }
- }
- function hasObjectChanges(state) {
- var base_ = state.base_,
- draft_ = state.draft_; // Search for added keys and changed keys. Start at the back, because
- // non-numeric keys are ordered by time of definition on the object.
- var keys = ownKeys(draft_);
- for (var i = keys.length - 1; i >= 0; i--) {
- var key = keys[i];
- if (key === DRAFT_STATE) continue;
- var baseValue = base_[key]; // The `undefined` check is a fast path for pre-existing keys.
- if (baseValue === undefined && !has(base_, key)) {
- return true;
- } // Once a base key is deleted, future changes go undetected, because its
- // descriptor is erased. This branch detects any missed changes.
- else {
- var value = draft_[key];
- var _state = value && value[DRAFT_STATE];
- if (_state ? _state.base_ !== baseValue : !is(value, baseValue)) {
- return true;
- }
- }
- } // At this point, no keys were added or changed.
- // Compare key count to determine if keys were deleted.
- var baseIsDraft = !!base_[DRAFT_STATE];
- return keys.length !== ownKeys(base_).length + (baseIsDraft ? 0 : 1); // + 1 to correct for DRAFT_STATE
- }
- function hasArrayChanges(state) {
- var draft_ = state.draft_;
- if (draft_.length !== state.base_.length) return true; // See #116
- // If we first shorten the length, our array interceptors will be removed.
- // If after that new items are added, result in the same original length,
- // those last items will have no intercepting property.
- // So if there is no own descriptor on the last position, we know that items were removed and added
- // N.B.: splice, unshift, etc only shift values around, but not prop descriptors, so we only have to check
- // the last one
- // last descriptor can be not a trap, if the array was extended
- var descriptor = Object.getOwnPropertyDescriptor(draft_, draft_.length - 1); // descriptor can be null, but only for newly created sparse arrays, eg. new Array(10)
- if (descriptor && !descriptor.get) return true; // if we miss a property, it has been deleted, so array probobaly changed
- for (var i = 0; i < draft_.length; i++) {
- if (!draft_.hasOwnProperty(i)) return true;
- } // For all other cases, we don't have to compare, as they would have been picked up by the index setters
- return false;
- }
- function hasChanges_(state) {
- return state.type_ === 4
- /* ES5Object */
- ? hasObjectChanges(state) : hasArrayChanges(state);
- }
- function assertUnrevoked(state
- /*ES5State | MapState | SetState*/
- ) {
- if (state.revoked_) die(3, JSON.stringify(latest(state)));
- }
- loadPlugin("ES5", {
- createES5Proxy_: createES5Proxy_,
- willFinalizeES5_: willFinalizeES5_,
- hasChanges_: hasChanges_
- });
- }
- function enablePatches() {
- var REPLACE = "replace";
- var ADD = "add";
- var REMOVE = "remove";
- function generatePatches_(state, basePath, patches, inversePatches) {
- switch (state.type_) {
- case 0
- /* ProxyObject */
- :
- case 4
- /* ES5Object */
- :
- case 2
- /* Map */
- :
- return generatePatchesFromAssigned(state, basePath, patches, inversePatches);
- case 5
- /* ES5Array */
- :
- case 1
- /* ProxyArray */
- :
- return generateArrayPatches(state, basePath, patches, inversePatches);
- case 3
- /* Set */
- :
- return generateSetPatches(state, basePath, patches, inversePatches);
- }
- }
- function generateArrayPatches(state, basePath, patches, inversePatches) {
- var base_ = state.base_,
- assigned_ = state.assigned_;
- var copy_ = state.copy_; // Reduce complexity by ensuring `base` is never longer.
- if (copy_.length < base_.length) {
- var _ref = [copy_, base_];
- base_ = _ref[0];
- copy_ = _ref[1];
- var _ref2 = [inversePatches, patches];
- patches = _ref2[0];
- inversePatches = _ref2[1];
- } // Process replaced indices.
- for (var i = 0; i < base_.length; i++) {
- if (assigned_[i] && copy_[i] !== base_[i]) {
- var path = basePath.concat([i]);
- patches.push({
- op: REPLACE,
- path: path,
- // Need to maybe clone it, as it can in fact be the original value
- // due to the base/copy inversion at the start of this function
- value: clonePatchValueIfNeeded(copy_[i])
- });
- inversePatches.push({
- op: REPLACE,
- path: path,
- value: clonePatchValueIfNeeded(base_[i])
- });
- }
- } // Process added indices.
- for (var _i = base_.length; _i < copy_.length; _i++) {
- var _path = basePath.concat([_i]);
- patches.push({
- op: ADD,
- path: _path,
- // Need to maybe clone it, as it can in fact be the original value
- // due to the base/copy inversion at the start of this function
- value: clonePatchValueIfNeeded(copy_[_i])
- });
- }
- if (base_.length < copy_.length) {
- inversePatches.push({
- op: REPLACE,
- path: basePath.concat(["length"]),
- value: base_.length
- });
- }
- } // This is used for both Map objects and normal objects.
- function generatePatchesFromAssigned(state, basePath, patches, inversePatches) {
- var base_ = state.base_,
- copy_ = state.copy_;
- each(state.assigned_, function (key, assignedValue) {
- var origValue = get(base_, key);
- var value = get(copy_, key);
- var op = !assignedValue ? REMOVE : has(base_, key) ? REPLACE : ADD;
- if (origValue === value && op === REPLACE) return;
- var path = basePath.concat(key);
- patches.push(op === REMOVE ? {
- op: op,
- path: path
- } : {
- op: op,
- path: path,
- value: value
- });
- inversePatches.push(op === ADD ? {
- op: REMOVE,
- path: path
- } : op === REMOVE ? {
- op: ADD,
- path: path,
- value: clonePatchValueIfNeeded(origValue)
- } : {
- op: REPLACE,
- path: path,
- value: clonePatchValueIfNeeded(origValue)
- });
- });
- }
- function generateSetPatches(state, basePath, patches, inversePatches) {
- var base_ = state.base_,
- copy_ = state.copy_;
- var i = 0;
- base_.forEach(function (value) {
- if (!copy_.has(value)) {
- var path = basePath.concat([i]);
- patches.push({
- op: REMOVE,
- path: path,
- value: value
- });
- inversePatches.unshift({
- op: ADD,
- path: path,
- value: value
- });
- }
- i++;
- });
- i = 0;
- copy_.forEach(function (value) {
- if (!base_.has(value)) {
- var path = basePath.concat([i]);
- patches.push({
- op: ADD,
- path: path,
- value: value
- });
- inversePatches.unshift({
- op: REMOVE,
- path: path,
- value: value
- });
- }
- i++;
- });
- }
- function generateReplacementPatches_(baseValue, replacement, patches, inversePatches) {
- patches.push({
- op: REPLACE,
- path: [],
- value: replacement === NOTHING ? undefined : replacement
- });
- inversePatches.push({
- op: REPLACE,
- path: [],
- value: baseValue
- });
- }
- function applyPatches_(draft, patches) {
- patches.forEach(function (patch) {
- var path = patch.path,
- op = patch.op;
- var base = draft;
- for (var i = 0; i < path.length - 1; i++) {
- var parentType = getArchtype(base);
- var p = path[i];
- if (typeof p !== "string" && typeof p !== "number") {
- p = "" + p;
- } // See #738, avoid prototype pollution
- if ((parentType === 0
- /* Object */
- || parentType === 1
- /* Array */
- ) && (p === "__proto__" || p === "constructor")) die(24);
- if (typeof base === "function" && p === "prototype") die(24);
- base = get(base, p);
- if (typeof base !== "object") die(15, path.join("/"));
- }
- var type = getArchtype(base);
- var value = deepClonePatchValue(patch.value); // used to clone patch to ensure original patch is not modified, see #411
- var key = path[path.length - 1];
- switch (op) {
- case REPLACE:
- switch (type) {
- case 2
- /* Map */
- :
- return base.set(key, value);
- /* istanbul ignore next */
- case 3
- /* Set */
- :
- die(16);
- default:
- // if value is an object, then it's assigned by reference
- // in the following add or remove ops, the value field inside the patch will also be modifyed
- // so we use value from the cloned patch
- // @ts-ignore
- return base[key] = value;
- }
- case ADD:
- switch (type) {
- case 1
- /* Array */
- :
- return key === "-" ? base.push(value) : base.splice(key, 0, value);
- case 2
- /* Map */
- :
- return base.set(key, value);
- case 3
- /* Set */
- :
- return base.add(value);
- default:
- return base[key] = value;
- }
- case REMOVE:
- switch (type) {
- case 1
- /* Array */
- :
- return base.splice(key, 1);
- case 2
- /* Map */
- :
- return base.delete(key);
- case 3
- /* Set */
- :
- return base.delete(patch.value);
- default:
- return delete base[key];
- }
- default:
- die(17, op);
- }
- });
- return draft;
- }
- function deepClonePatchValue(obj) {
- if (!isDraftable(obj)) return obj;
- if (Array.isArray(obj)) return obj.map(deepClonePatchValue);
- if (isMap(obj)) return new Map(Array.from(obj.entries()).map(function (_ref3) {
- var k = _ref3[0],
- v = _ref3[1];
- return [k, deepClonePatchValue(v)];
- }));
- if (isSet(obj)) return new Set(Array.from(obj).map(deepClonePatchValue));
- var cloned = Object.create(Object.getPrototypeOf(obj));
- for (var key in obj) {
- cloned[key] = deepClonePatchValue(obj[key]);
- }
- if (has(obj, DRAFTABLE)) cloned[DRAFTABLE] = obj[DRAFTABLE];
- return cloned;
- }
- function clonePatchValueIfNeeded(obj) {
- if (isDraft(obj)) {
- return deepClonePatchValue(obj);
- } else return obj;
- }
- loadPlugin("Patches", {
- applyPatches_: applyPatches_,
- generatePatches_: generatePatches_,
- generateReplacementPatches_: generateReplacementPatches_
- });
- }
- // types only!
- function enableMapSet() {
- /* istanbul ignore next */
- var _extendStatics = function extendStatics(d, b) {
- _extendStatics = Object.setPrototypeOf || {
- __proto__: []
- } instanceof Array && function (d, b) {
- d.__proto__ = b;
- } || function (d, b) {
- for (var p in b) {
- if (b.hasOwnProperty(p)) d[p] = b[p];
- }
- };
- return _extendStatics(d, b);
- }; // Ugly hack to resolve #502 and inherit built in Map / Set
- function __extends(d, b) {
- _extendStatics(d, b);
- function __() {
- this.constructor = d;
- }
- d.prototype = ( // @ts-ignore
- __.prototype = b.prototype, new __());
- }
- var DraftMap = function (_super) {
- __extends(DraftMap, _super); // Create class manually, cause #502
- function DraftMap(target, parent) {
- this[DRAFT_STATE] = {
- type_: 2
- /* Map */
- ,
- parent_: parent,
- scope_: parent ? parent.scope_ : getCurrentScope(),
- modified_: false,
- finalized_: false,
- copy_: undefined,
- assigned_: undefined,
- base_: target,
- draft_: this,
- isManual_: false,
- revoked_: false
- };
- return this;
- }
- var p = DraftMap.prototype;
- Object.defineProperty(p, "size", {
- get: function get() {
- return latest(this[DRAFT_STATE]).size;
- } // enumerable: false,
- // configurable: true
- });
- p.has = function (key) {
- return latest(this[DRAFT_STATE]).has(key);
- };
- p.set = function (key, value) {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- if (!latest(state).has(key) || latest(state).get(key) !== value) {
- prepareMapCopy(state);
- markChanged(state);
- state.assigned_.set(key, true);
- state.copy_.set(key, value);
- state.assigned_.set(key, true);
- }
- return this;
- };
- p.delete = function (key) {
- if (!this.has(key)) {
- return false;
- }
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- prepareMapCopy(state);
- markChanged(state);
- if (state.base_.has(key)) {
- state.assigned_.set(key, false);
- } else {
- state.assigned_.delete(key);
- }
- state.copy_.delete(key);
- return true;
- };
- p.clear = function () {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- if (latest(state).size) {
- prepareMapCopy(state);
- markChanged(state);
- state.assigned_ = new Map();
- each(state.base_, function (key) {
- state.assigned_.set(key, false);
- });
- state.copy_.clear();
- }
- };
- p.forEach = function (cb, thisArg) {
- var _this = this;
- var state = this[DRAFT_STATE];
- latest(state).forEach(function (_value, key, _map) {
- cb.call(thisArg, _this.get(key), key, _this);
- });
- };
- p.get = function (key) {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- var value = latest(state).get(key);
- if (state.finalized_ || !isDraftable(value)) {
- return value;
- }
- if (value !== state.base_.get(key)) {
- return value; // either already drafted or reassigned
- } // despite what it looks, this creates a draft only once, see above condition
- var draft = createProxy(state.scope_.immer_, value, state);
- prepareMapCopy(state);
- state.copy_.set(key, draft);
- return draft;
- };
- p.keys = function () {
- return latest(this[DRAFT_STATE]).keys();
- };
- p.values = function () {
- var _this2 = this,
- _ref;
- var iterator = this.keys();
- return _ref = {}, _ref[iteratorSymbol] = function () {
- return _this2.values();
- }, _ref.next = function next() {
- var r = iterator.next();
- /* istanbul ignore next */
- if (r.done) return r;
- var value = _this2.get(r.value);
- return {
- done: false,
- value: value
- };
- }, _ref;
- };
- p.entries = function () {
- var _this3 = this,
- _ref2;
- var iterator = this.keys();
- return _ref2 = {}, _ref2[iteratorSymbol] = function () {
- return _this3.entries();
- }, _ref2.next = function next() {
- var r = iterator.next();
- /* istanbul ignore next */
- if (r.done) return r;
- var value = _this3.get(r.value);
- return {
- done: false,
- value: [r.value, value]
- };
- }, _ref2;
- };
- p[iteratorSymbol] = function () {
- return this.entries();
- };
- return DraftMap;
- }(Map);
- function proxyMap_(target, parent) {
- // @ts-ignore
- return new DraftMap(target, parent);
- }
- function prepareMapCopy(state) {
- if (!state.copy_) {
- state.assigned_ = new Map();
- state.copy_ = new Map(state.base_);
- }
- }
- var DraftSet = function (_super) {
- __extends(DraftSet, _super); // Create class manually, cause #502
- function DraftSet(target, parent) {
- this[DRAFT_STATE] = {
- type_: 3
- /* Set */
- ,
- parent_: parent,
- scope_: parent ? parent.scope_ : getCurrentScope(),
- modified_: false,
- finalized_: false,
- copy_: undefined,
- base_: target,
- draft_: this,
- drafts_: new Map(),
- revoked_: false,
- isManual_: false
- };
- return this;
- }
- var p = DraftSet.prototype;
- Object.defineProperty(p, "size", {
- get: function get() {
- return latest(this[DRAFT_STATE]).size;
- } // enumerable: true,
- });
- p.has = function (value) {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state); // bit of trickery here, to be able to recognize both the value, and the draft of its value
- if (!state.copy_) {
- return state.base_.has(value);
- }
- if (state.copy_.has(value)) return true;
- if (state.drafts_.has(value) && state.copy_.has(state.drafts_.get(value))) return true;
- return false;
- };
- p.add = function (value) {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- if (!this.has(value)) {
- prepareSetCopy(state);
- markChanged(state);
- state.copy_.add(value);
- }
- return this;
- };
- p.delete = function (value) {
- if (!this.has(value)) {
- return false;
- }
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- prepareSetCopy(state);
- markChanged(state);
- return state.copy_.delete(value) || (state.drafts_.has(value) ? state.copy_.delete(state.drafts_.get(value)) :
- /* istanbul ignore next */
- false);
- };
- p.clear = function () {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- if (latest(state).size) {
- prepareSetCopy(state);
- markChanged(state);
- state.copy_.clear();
- }
- };
- p.values = function () {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- prepareSetCopy(state);
- return state.copy_.values();
- };
- p.entries = function entries() {
- var state = this[DRAFT_STATE];
- assertUnrevoked(state);
- prepareSetCopy(state);
- return state.copy_.entries();
- };
- p.keys = function () {
- return this.values();
- };
- p[iteratorSymbol] = function () {
- return this.values();
- };
- p.forEach = function forEach(cb, thisArg) {
- var iterator = this.values();
- var result = iterator.next();
- while (!result.done) {
- cb.call(thisArg, result.value, result.value, this);
- result = iterator.next();
- }
- };
- return DraftSet;
- }(Set);
- function proxySet_(target, parent) {
- // @ts-ignore
- return new DraftSet(target, parent);
- }
- function prepareSetCopy(state) {
- if (!state.copy_) {
- // create drafts for all entries to preserve insertion order
- state.copy_ = new Set();
- state.base_.forEach(function (value) {
- if (isDraftable(value)) {
- var draft = createProxy(state.scope_.immer_, value, state);
- state.drafts_.set(value, draft);
- state.copy_.add(draft);
- } else {
- state.copy_.add(value);
- }
- });
- }
- }
- function assertUnrevoked(state
- /*ES5State | MapState | SetState*/
- ) {
- if (state.revoked_) die(3, JSON.stringify(latest(state)));
- }
- loadPlugin("MapSet", {
- proxyMap_: proxyMap_,
- proxySet_: proxySet_
- });
- }
- function enableAllPlugins() {
- enableES5();
- enableMapSet();
- enablePatches();
- }
- var immer =
- /*#__PURE__*/
- new Immer();
- /**
- * The `produce` function takes a value and a "recipe function" (whose
- * return value often depends on the base state). The recipe function is
- * free to mutate its first argument however it wants. All mutations are
- * only ever applied to a __copy__ of the base state.
- *
- * Pass only a function to create a "curried producer" which relieves you
- * from passing the recipe function every time.
- *
- * Only plain objects and arrays are made mutable. All other objects are
- * considered uncopyable.
- *
- * Note: This function is __bound__ to its `Immer` instance.
- *
- * @param {any} base - the initial state
- * @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
- * @param {Function} patchListener - optional function that will be called with all the patches produced here
- * @returns {any} a new state, or the initial state if nothing was modified
- */
- var produce = immer.produce;
- /**
- * Like `produce`, but `produceWithPatches` always returns a tuple
- * [nextState, patches, inversePatches] (instead of just the next state)
- */
- var produceWithPatches =
- /*#__PURE__*/
- immer.produceWithPatches.bind(immer);
- /**
- * Pass true to automatically freeze all copies created by Immer.
- *
- * Always freeze by default, even in production mode
- */
- var setAutoFreeze =
- /*#__PURE__*/
- immer.setAutoFreeze.bind(immer);
- /**
- * Pass true to use the ES2015 `Proxy` class when creating drafts, which is
- * always faster than using ES5 proxies.
- *
- * By default, feature detection is used, so calling this is rarely necessary.
- */
- var setUseProxies =
- /*#__PURE__*/
- immer.setUseProxies.bind(immer);
- /**
- * Apply an array of Immer patches to the first argument.
- *
- * This function is a producer, which means copy-on-write is in effect.
- */
- var applyPatches =
- /*#__PURE__*/
- immer.applyPatches.bind(immer);
- /**
- * Create an Immer draft from the given base state, which may be a draft itself.
- * The draft can be modified until you finalize it with the `finishDraft` function.
- */
- var createDraft =
- /*#__PURE__*/
- immer.createDraft.bind(immer);
- /**
- * Finalize an Immer draft from a `createDraft` call, returning the base state
- * (if no changes were made) or a modified copy. The draft must *not* be
- * mutated afterwards.
- *
- * Pass a function as the 2nd argument to generate Immer patches based on the
- * changes that were made.
- */
- var finishDraft =
- /*#__PURE__*/
- immer.finishDraft.bind(immer);
- /**
- * This function is actually a no-op, but can be used to cast an immutable type
- * to an draft type and make TypeScript happy
- *
- * @param value
- */
- function castDraft(value) {
- return value;
- }
- /**
- * This function is actually a no-op, but can be used to cast a mutable type
- * to an immutable type and make TypeScript happy
- * @param value
- */
- function castImmutable(value) {
- return value;
- }
- exports.Immer = Immer;
- exports.applyPatches = applyPatches;
- exports.castDraft = castDraft;
- exports.castImmutable = castImmutable;
- exports.createDraft = createDraft;
- exports.current = current;
- exports.default = produce;
- exports.enableAllPlugins = enableAllPlugins;
- exports.enableES5 = enableES5;
- exports.enableMapSet = enableMapSet;
- exports.enablePatches = enablePatches;
- exports.finishDraft = finishDraft;
- exports.freeze = freeze;
- exports.immerable = DRAFTABLE;
- exports.isDraft = isDraft;
- exports.isDraftable = isDraftable;
- exports.nothing = NOTHING;
- exports.original = original;
- exports.produce = produce;
- exports.produceWithPatches = produceWithPatches;
- exports.setAutoFreeze = setAutoFreeze;
- exports.setUseProxies = setUseProxies;
- Object.defineProperty(exports, '__esModule', { value: true });
- })));
- //# sourceMappingURL=immer.umd.development.js.map
|