AnimationFrameAction.js 1.6 KB

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  1. import { __extends } from "tslib";
  2. import { AsyncAction } from './AsyncAction';
  3. import { animationFrameProvider } from './animationFrameProvider';
  4. var AnimationFrameAction = (function (_super) {
  5. __extends(AnimationFrameAction, _super);
  6. function AnimationFrameAction(scheduler, work) {
  7. var _this = _super.call(this, scheduler, work) || this;
  8. _this.scheduler = scheduler;
  9. _this.work = work;
  10. return _this;
  11. }
  12. AnimationFrameAction.prototype.requestAsyncId = function (scheduler, id, delay) {
  13. if (delay === void 0) { delay = 0; }
  14. if (delay !== null && delay > 0) {
  15. return _super.prototype.requestAsyncId.call(this, scheduler, id, delay);
  16. }
  17. scheduler.actions.push(this);
  18. return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(function () { return scheduler.flush(undefined); }));
  19. };
  20. AnimationFrameAction.prototype.recycleAsyncId = function (scheduler, id, delay) {
  21. var _a;
  22. if (delay === void 0) { delay = 0; }
  23. if (delay != null ? delay > 0 : this.delay > 0) {
  24. return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay);
  25. }
  26. var actions = scheduler.actions;
  27. if (id != null && ((_a = actions[actions.length - 1]) === null || _a === void 0 ? void 0 : _a.id) !== id) {
  28. animationFrameProvider.cancelAnimationFrame(id);
  29. scheduler._scheduled = undefined;
  30. }
  31. return undefined;
  32. };
  33. return AnimationFrameAction;
  34. }(AsyncAction));
  35. export { AnimationFrameAction };
  36. //# sourceMappingURL=AnimationFrameAction.js.map